Archived entries for games

Honduras : Copan Ruinas

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In late 2008 my friend and I went to Honduras to visit the Copan Ruinas. I became interested in the Copan Ruinas after finding out that they were recently added as one of the UNESCO World Heritage sites. You can learn more about UNESCO World Heritage sites here. We found a round trip flight from Chicago to San Pedro Sula, Honduras for just under $300. We stayed at a really interesting hostel in San Pedro Sula. The hostel owner was a rock-star celebrity in Honduras and we watched her on the Honduran version of “MTV” before meeting her at the hostel.

We took a very long bus ride, about 5 hours, from San Pedro Sula to Copan Ruinas. The Copan Ruinas are a small, rural, cobble stone village of about 6,000 inhabitants. We spent the day wondering about and I was surprised to find a Public Library in the downtown area!dsc00511I promise that the sign says “Bibliotecha Publica” my friend was not able to get the full sign in the photo. I was really excited to see a Public Library at the Copan Ruinas but it was unfortunately closed the entire time I was in Honduras. It was also interesting to see that many of the shops in the area had set up lending libraries with an honor system. There was a sign describing how to “check out” a book by writing down the number on the spine and when to bring it back. If you liked the book enough you could even exchange a book of your own and a small fee to keep the book.  If only public libraries could be so trusting and let go of control. I think that urban libraries have a lot to learn from rural libraries and literary circles.

As we were walking around one day my ears perked up as I heard a very familiary noise. I couldn’t quite place what the noise was but then it hit me, someone was playing Super Mario Brothers. I followed the noise and found a group of children playing Super Mario Bros on hacked together machines. Someone had hacked together “arcade” like machines using old cartridge games and a televsion.

picture-1There is absolutely no reason for there to be that many buttons to play a NES cartridge! I was amazed at the ingenuity of whoever set these arcade machines up. They were literally in an abandoned looking building with a big metal gate. Needless to say, I challanged some of these kids to a soccer game and they annilihated me.

If you are intereted you can see more of my pictures from my Honduras trip here

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Course on Game Theory

Alan Feng’s lecture on the theory of war as conducted in Starcraft is part Sun Tzu, part Von Clausewitz, part Leibniz: “This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course.”

http://academicearth.org/lectures/introduction-starcraft

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Gaming in Libraries : Art House Video Games

A lot of people in class seemed to have an interest in the future of gaming in libraries. I’ve recently been kicking around some ideas on mainting and adding gaming in libraries. I have yet to see many librarians explore this dimension of video game archiving.  

Art House Video Games

In the later 18th Century and early 19thCentury the development in technology gave way to the birth of film. The first experiments in cinema were scientific; Muybridge used film to capture the movement of animals. Throughout the 19th century techniques were borrowed from other art forms, such as narrative, story telling, and philosophy, to develop cinema into a recognized art form. This recognition of cinemas as a form of art was a difficult battle, even one of the founders of cinema believed its use was only in entertainment, and “Pictures are for entertainment, messages should be delivered by Western Union”. Samuel L. Goldwyn. The importance of film on the human record has been well documented and cultivated within libraries. I fear that up to this point video games have been overlooked by librarians as mere entertainment, something not worth collecting and preserving. In this article I will explain the importance of independent game designers in the development of culturally significant works.

The first hurdle one faces is the popular opinion many have of video games. An example of this is the opinion is found in film critic Roger Ebert, “I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art.” (Cited from here). This statement is the same as Goldywn’s the medium itself will objectively prevent the creation art. In addition to Ebert’s objective statement about the nature of a medium he continues his argument, “But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.” This statement seems in direction opposition to recent studies expounding the healthy mental benefits of gaming. Works such as Got Game and a forthcoming article in Journal of Cognitive Neuroscience about poor children and brain activity outline the undeniable impotence of video games in raising brain activity and cognizance.

The article states, “ It’s not just that these kids are poor and more likely to have health problems, but they might actually not be getting full brain development from the stressful and relatively impoverished environment associated with low socioeconomic status: fewer books, less reading, fewer games, fewer visits to museums.” These effects can be amended by playing stimulating video games. For a librarian this obviously points to the importance of collecting popular video games but many have overlooked the blossoming development of independent games. A pioneer in this developing field is Jason Roher. Roher’s came into the national spotlight with his game Passage. Passage contains no fighting, car stealing, or other platitudes associated with the modern gaming industry. The game is about life’s journey and contains a lengthy artist statement, “Of course, it’s a game, not a painting or a film, so the choices that you make as the player are crucial. There’s no “right” way to play Passage, just as there’s no right way to interpret it. However, I had specific intentions for the various mechanics and features that I included. You’ve probably figured most of these out already, but I wanted to put forth a few explanations for anyone who is interested. The “long” screen, of course, represents a lifetime. As you age in the game, your character moves closer and closer to the right edge of the screen. Upon reaching that edge, your character dies.”

Passage, and other independent video games, is more closely related to an Ingmar Bergman film than Grand Theft Auto or Dance Dance Revolution. Librarians should be aware of independently released video games. Most art house games are currently released open source and for free. Many of these games could be saved on a small flash drive, or CD, which should include the artist’s statements. This would aide in preserving the human record, especially pioneer material within this blossoming movement. The development of video games as a valid (“high art”) will develop. We, as librarians, should collect and maintain these works for the human record allowing following generations to look back at the history, playing, and researching this valuable art form.

 

Image from Passage

Link to Jason’s website where you can download all of his games : http://hcsoftware.sourceforge.net/

Blog that often covers free / open source / independent games :

http://playthisthing.com/

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